
Cognitive performance training for sport
Train the mind
behind the game.
360CogniQ trains and measures the moment before the action: how a player scans, reads pressure and commits to a decision — in immersive scenarios on Meta Quest, controlled by the coach from an iPad.
- Headset
- Meta Quest 3
- Coach control
- iPad · live
- First sport
- Football
How it works
Three steps. One decision.
- 01
See
The player receives the ball inside a match-like scenario. Every head turn is registered from the headset, and scans beyond the threshold are counted — scanning is measured separately from whether the information was actually acquired.
- 02
Read
Pressure arrives from a sector the player must detect. The system logs whether the press was picked up before the decision and how long the decision took.
- 03
Act
The player commits to an escape direction. The run is reviewed by the coach and, only when saved, becomes a permanent record in the player's history.
The coach product
Run the session from the touchline.
The coach console is a live control surface for paired headsets. It is honest about what it shows: measured headset position and heading, scenario state and the outcome of each run.
Measurements come from the headset's head pose. The platform does not track eyes, torso or hips.
Sign inScan + Escape scenario: the player receives under pressure, scans, and chooses an escape direction. Head direction is measured from the headset; it is not eye tracking.
- 01
Pair and control headsets
Pair a Quest with a one-time code, select a player, start and stop scenarios remotely.
- 02
Live tactical view
Headset position and heading on a pitch diagram, updated in real time, with clear stale and offline states.
- 03
Review before saving
Each completed run waits for a coach decision. Save it to the player's history or discard it — nothing is stored by accident.
- 04
Attempt history and progression
Every saved attempt is kept individually. Follow decision time, correct escapes and scan count across sessions.
- 05
Scan analysis
Head scans are counted against a provisional threshold and reported per run, separately from information acquisition.
- 06
Player profiles
One profile per player with sessions, attempts and a four-axis performance view built from saved runs only.
What is measured
Precise about the measurable.
We report what the headset can actually observe. Each figure below is recorded per saved run.
- Decision time
- From press onset to committed escape, in milliseconds.
- Correct escape
- Whether the chosen direction was away from the detected press sector.
- Information acquired
- Whether the press was identified before the decision.
- Scan count
- Completed head scans past the threshold, per run.
- Head displacement
- Distance the headset moved during the run, in metres.
- Confidence
- Scenario-reported confidence of the decision classification.
Not measured: eye movement, body orientation, ball technique. Thresholds are provisional and stated in the app.
The training experience
A calm room. A demanding moment.
Sessions run in a small, marked-out space. The player wears the headset, the coach holds the iPad. Scenarios are short, repeatable and reviewed immediately.
- Space
- About 4 × 4 metres of clear floor
- Session
- Short, repeatable runs with a review after each
- Feedback
- Coach reviews the run before it enters the record
- Progression
- Saved attempts compared over time, per player and scenario
Who it is for
Built for athletes and coaches
For athletes
Train game intelligence
- Train game intelligence in repeatable scenarios
- Improve awareness and scanning habits
- Make faster, more accurate decisions
- Track development across the season
For coaches
Coach the decision, not just the action
- Create cognitive training sessions per position
- Evaluate players on objective decision data
- Identify strengths and weaknesses early
- Monitor development over time
The direction
One mind.
Every game.
Football is where we start. Cognitive performance, however, is fundamental to every sport — 360CogniQ is building the platform, not a single product.
- Football
- Basketball
- Hockey
- Handball
- Tennis
- + more
Demo
See it
on your own pitch.
Book a demo or sign in to the coach console.