Cognitive performance training for sport

Train the mind
behind the game.

360CogniQ trains and measures the moment before the action: how a player scans, reads pressure and commits to a decision — in immersive scenarios on Meta Quest, controlled by the coach from an iPad.

Headset
Meta Quest 3
Coach control
iPad · live
First sport
Football

How it works

Three steps. One decision.

  1. 01

    See

    The player receives the ball inside a match-like scenario. Every head turn is registered from the headset, and scans beyond the threshold are counted — scanning is measured separately from whether the information was actually acquired.

  2. 02

    Read

    Pressure arrives from a sector the player must detect. The system logs whether the press was picked up before the decision and how long the decision took.

  3. 03

    Act

    The player commits to an escape direction. The run is reviewed by the coach and, only when saved, becomes a permanent record in the player's history.

The coach product

Run the session from the touchline.

The coach console is a live control surface for paired headsets. It is honest about what it shows: measured headset position and heading, scenario state and the outcome of each run.

Measurements come from the headset's head pose. The platform does not track eyes, torso or hips.

Sign in
Player (headset)PresserEscape option AEscape option BScan arc
Illustration — not live or validated data360COGNIQ

Scan + Escape scenario: the player receives under pressure, scans, and chooses an escape direction. Head direction is measured from the headset; it is not eye tracking.

  • 01

    Pair and control headsets

    Pair a Quest with a one-time code, select a player, start and stop scenarios remotely.

  • 02

    Live tactical view

    Headset position and heading on a pitch diagram, updated in real time, with clear stale and offline states.

  • 03

    Review before saving

    Each completed run waits for a coach decision. Save it to the player's history or discard it — nothing is stored by accident.

  • 04

    Attempt history and progression

    Every saved attempt is kept individually. Follow decision time, correct escapes and scan count across sessions.

  • 05

    Scan analysis

    Head scans are counted against a provisional threshold and reported per run, separately from information acquisition.

  • 06

    Player profiles

    One profile per player with sessions, attempts and a four-axis performance view built from saved runs only.

What is measured

Precise about the measurable.

We report what the headset can actually observe. Each figure below is recorded per saved run.

Decision time
From press onset to committed escape, in milliseconds.
Correct escape
Whether the chosen direction was away from the detected press sector.
Information acquired
Whether the press was identified before the decision.
Scan count
Completed head scans past the threshold, per run.
Head displacement
Distance the headset moved during the run, in metres.
Confidence
Scenario-reported confidence of the decision classification.

Not measured: eye movement, body orientation, ball technique. Thresholds are provisional and stated in the app.

The training experience

A calm room. A demanding moment.

Sessions run in a small, marked-out space. The player wears the headset, the coach holds the iPad. Scenarios are short, repeatable and reviewed immediately.

Space
About 4 × 4 metres of clear floor
Session
Short, repeatable runs with a review after each
Feedback
Coach reviews the run before it enters the record
Progression
Saved attempts compared over time, per player and scenario

Who it is for

Built for athletes and coaches

For athletes

Train game intelligence

  • Train game intelligence in repeatable scenarios
  • Improve awareness and scanning habits
  • Make faster, more accurate decisions
  • Track development across the season

For coaches

Coach the decision, not just the action

  • Create cognitive training sessions per position
  • Evaluate players on objective decision data
  • Identify strengths and weaknesses early
  • Monitor development over time

The direction

One mind.
Every game.

Football is where we start. Cognitive performance, however, is fundamental to every sport — 360CogniQ is building the platform, not a single product.

  • Football
  • Basketball
  • Hockey
  • Handball
  • Tennis
  • + more

Demo

See it
on your own pitch.

Book a demo or sign in to the coach console.